World of warcraft dating statistics
Maybe you should ditch Match.com, OKCupid and J-Date look for love in another corner of the Internet -- World of Warcraft.
Online informal education site, Online University, put together a crafty infographic which makes the case that "online gamers get girls." The raw numbers point to the fact that online gaming is simply a bigger pool of individuals: While online dating site E-Harmony has around 1 million members, the most populated multiplayer gaming site, World of Warcraft (Wo W) has 12 million.
World of Warcraft is the fourth in the series of games published by Blizzard Entertainment, after “Orcs & Humans,” “Tides of Darkness,” and “The Frozen Throne.” It was released in late November 2004; the date was not arbitrary – the release celebrated the 10th anniversary of the whole franchise.
As of May 2014, four expansions to the game had been released, with the fifth – “Warlords of Draenor” – having appeared on the market in fall 2014.
The majority of Wo W players that year were aged between 20 and 25 years.
In the same period it was measured that 30 percent of devoted World of Warcraft players spent 20 to 25 hours per week with the game.
While our motto is "for the love of the gamer", it could have just as easily been "dating first, gaming second".
The ranking shows leading gaming countries worldwide as of October 2017, by gaming revenue. In general, the global video game market was valued at 78.61 billion U. As of June 2016, F2P MMO games generated 11.2 billion U.
LFGdating is here to end the skepticism, and add a healthy and long overdue dose of reality, security, and legitimacy to the gamer dating, and more specifically World of Warcraft personals world.This statistic shows the number of active World of Warcraft (Wo W) subscriptions from the first quarter of 2005 to the third quarter of 2015.In the third quarter of 2015, the MMORPG World of Warcraft had a subscriber base of 5.5 million.Though Wo W and other gaming sites aren't designed specifically for making love connections, players have used them that way naturally.Back in August, Huff Post Women spoke to couples who met through online gaming and formed real-life, long-term connections. It would be hard to put a count on the number of couples who meet on our world.